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This is how you'll want to prioritize stats as a fire mage: Spell Hit to Cap (16%) – Your top priority is still to reach the hit cap. Thanks to 3 points in.


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best in slot fire mage 7 3 2

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Mage - P.V.E - WoW If the bonus is 7 SP you have 2 alternatives: How to gear yourself in Fire specialization: Take SP Crit Hit Items Until you BIS List: Head: Sanctified Bloodmage Hood (ilvl: ). Neck: Blood Queen's Jewelcrafting: Effectively 48 Spell Power: 3 Dragons Eye Gems (39SP, 34 Crit, 34 Haste).


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best in slot fire mage 7 3 2

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DPS Rotation & Cooldowns Abilities Β· BiS Gear & Azerite Traits. #Fire Mage Guide Intro. Welcome to this End-Game World of Warcraft Fire Mage Class Guide​.


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This is how you'll want to prioritize stats as a fire mage: Spell Hit to Cap (16%) – Your top priority is still to reach the hit cap. Thanks to 3 points in.


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Fire Mage Gear, Tier Sets & BiS - Battle for Azeroth Legendary Items in Patch and Antorus, the Burning Throne, On /10/


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For simplicity's sake, let's talk strictly single target (or maybe target cleave). I think my biggest issue is really grasping how much damage each of these trinket's.


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Everything you will need to be the best mage in TBC! Keep in mind that the DoT will break cc, and it will take up one slot of a monster's debuff limit. This gives you +3% spell hit to frost and fire spells, which is +hit rating. A delayed rotation consisting of casting Rank 7, Rank 6, and then waiting 2 seconds allows.


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This is how you'll want to prioritize stats as a fire mage: Spell Hit to Cap (16%) – Your top priority is still to reach the hit cap. Thanks to 3 points in.


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Mage and You 1. Race and professions [Mage1] 2. Mage in Raid [Mage2] 3. Macros [Mage3] 4. Addons & Interface [Mage4] 5. BiS item lists.


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Learn how to obtain the best in slot (BiS) PvE gear for your DPS Mage in Classic for DPS Mage in Blackwing Lair, the newest raid in WoW Classic Phase 3. Optional, Knight-Lieutenant's Silk Walkers, PvP Rank 7 Reward, PvP Quartermaster be switching to fire come Phase 5, so while Tome of the Ice Lord is BiS now.


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Another option is mashing the button really fast, but on retail this could cause issues with getting locked into a GCD rotation with nothing casting while using Scorch and instant cast spells. Nearly every fire spec is based off having these 44 talents, and then spending your remaining 14 points. You can combine spells that cost mana up front e. This is the best straight damage spec, but it guzzles mana like a early model Hummer. Pushback increases the length of time it takes to cast your spell, and is very predictable. You do full damage. You cannot be effected by pushback during the effects of Icy Veins. It has a higher base damage than fireball, but scales worse with your spellpower. This 1. I should point you back to how taunt works- it gives the tank instant aggro and threat equal to the person who had aggro. Fireblast: This is an instant cast, 8 second cooldown untalented direct damage spell. This is your spec of choice until you get some gear. This does not mean that it will automatically queue another spell up for the server to autocast- you must still send cast requests before your client thinks you are finished casting, but after the server declares you are finished. Like with the last spec, you have options in your secondary tree. The tank taunting does not mean you are safe. Five Second Rule The five second rule determines your mana regeneration. Every time you perform an action on the GCD, you will be prevented doing anything that is also a GCD-inducing action for 1. As a whole, fire is the most versatile and reliable of the three mages specs, and tends to do the most overall damage throughout all gear levels. Get used to casting this often and constantly. Pulling aggro on a boss likely means you, and you alone, have just wiped the raid. If you are hit more than five times in a single spell cast, you are immune to pushback. Each instance of pushback will remove from your channel half the channel time left. There is never a situation in which you should use pyroblast. For obvious reasons, this is not a viable stat to reach for, nor does it particularly benefit us. The ability to double Icy Veins prevents the damage reduction from being too catastrophic. Pushback When your health physically drops as a result of direct damage, the spell you are currently casting is subject to pushback. Spell haste only reduces GCD when used with a spell. Even if you tanks manage to save the raid from your mistake, dead mages do no DPS. Clearcasting will not put you within the five seconds, and cancelling a fireball cast before it finishes means you do not disrupt your mana regen. Also of note is that many boss abilities work off who has the most threat, not who has aggro. There are very few spells that are off the GCD, and fairly all of them are self-buffs. The points included are the ones most typically given. Against logic, the spell will finish casting, and if you used another spell it will automatically go off as well! Aside from instant cases like fire blast, no spell we use is GCD-capped. With 10 mobs, you would hit each for 1,, totaling 10, damage. Global Cooldown Global Cooldown is a mechanic WoW uses to standardize the number of available actions a player can take in a timespan to prevent ping, macros, or bots to gain an unfair advantage. For this reason, the addon Quartz is recommended so that you know exactly when the server finishes casting your spell so you can start your new spell. The second hit 0. If you run into it while mashing, please tell me. Finally, you have 6 points to spend on AoE. The next way is that you pull the monster. This spec leaves you with 4 points you can spend on AoE talents, see the AoE Section for more information. This spell has a base 3. Watch your threat at all times. Typically your spells cause one point of threat per point of damage done to the boss, subject to modifiers. Aggro The second concept is one that you will quite literally live and die by. Everything else is subject to this 1. Damage that is fully shielded or absorbed does not cause pushback. Because this spell has a 1. Hitting the monster will alert it. The general mechanics of a fire mage are quite simple- find a safe place to stand and start firing upon your enemy. With 15 mobs, you would hit each for 1,, totaling 15, damage. The key point here is that the person the monster attacks is not necessarily the highest threat player. Please see the FAQ for full explanations of when that is, and more importantly why that is. It casts the spell and sends your client a message saying the spell has been cast. Although it may seem tempting, do not start a fight with pyroblast in an attempt to get around the lengthy cast time- you will very likely pull aggro or screw the pull up.

Mages, as a class, tend to have a distinctly unique amount of useless misinformation left fallow among messages boards both old and new. Mana regen ticks every 2 seconds, and your mana regen is prorated over that two seconds if your regen changes.

Since 2. This is over the cap, but you still do 1, damage to each instead of the aforementioned Fireball: Fireball is the bread and butter spell of the fire mage. This is intentional. Whoever has aggro is best in slot fire mage 7 3 2 person the boss is trying to kill, click here will be referred to herein as the tank, for simplicity.

You cannot be pushed back more than the spells total cast time; e. This spell has a relatively slow travel time that you can abuse- at max range you can have nearly half of another fireball cast before the first one even hits. For the purposes of damage caps, modifiers, even crit, does not count towards the cap in any way- they are effectively free damage.

Since Evocation ticks every 2 seconds over an 8 second channel, this means that you can actually best in slot fire mage 7 3 2 more or less than half the channeled time left depending on when you get pushback. An example of this is the death or CC of the tank, article source threat wipe or threat drop on the tank feign death, invisibility, fade, boss abilityand finally being unable to attack the tank i.

All numbers are level 70 base, before talents. The basic rule of thumb is that you should use this until you have enough gear to not run out of mana on boss fights with Icy Veins. You can use this to cast evocate, and swap to a weapon with large amounts of intellect to boost your return.

You would hit each for 1, damage, totaling 22, damage. Scorch: Scorch is a base 1. The monster will immediately swap targets to the person with the highest threat that it can currently attack. A neat trick to keep in mind is that, while you are casting or channeling, you incur no GCD in combat for swapping weapons.

Keep in mind that the five second rule is only activated on mana expenditure. There are specific gear sets and group compositions in which another spec here grant you more damage- the most well known of these is Arcane.

The basic sequence of events when you cast a spell is thus: Your client sends a message to the server requesting a spell cast. Please note that Feenix is currently bugged and does not allow weapon swaps during channeling. Eventually, the server click counting down.

The third and fourth ways are similar- the tank has an invalid amount of threat. Unfortunately, two fireballs cast in the same amount of time do more damage than pyroblast.

If the server says you are in a state to begin a spell cast, it starts counting up and sends a message to your client that you are casting.

Channeled spells, like Evocation, work a little best in slot fire mage 7 3 2. For a spell with a cast time, the first hit you take while casting that spell increases your cast time by a max of 1.

Aggro as a non-tanking class is very simple. This is because most of our spells have cast times that are longer or equal to the GCD. You can queue into a Fireblast, but because its only cooldown is the GCD, you cannot queue any spell after it.

DoT damage does not cause pushback. Arcane Missiles with a spell that has a cast time and breach the five second rule for a small amount of extra regen.

This spell takes a moderate amount of mana. Allows access to double Ice Block through Cold Snap. It is a base 6. The use of this talent is situational, however.

This is the base spec for fire. Pushback is determined on a per-spell basis. Your client receives this message and locks you out of actions. See In-Depth Examinations for which talents are best in your specific situation, as well as the AoE section for which AoE talents you should pick. There are a couple of ways that aggro can change.